Monado OpenXR Runtime
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#include <math.h>
Go to the source code of this file.
Data Structures | |
class | Vector3 |
class | Vector2 |
class | Matrix4x4 |
class | Vector4 |
class | Ray |
class | Quaternion |
class | Pose |
Variables | |
const float | LP_PI = 3.14159265f |
const float | kEpsilon = 0.00001f |
const float kEpsilon = 0.00001f |
Referenced by Vector3::Normalize(), and Vector3::Normalized().
const float LP_PI = 3.14159265f |
Referenced by Quaternion::ToEulerAngle(), and Quaternion::ToEulerAngles().