#include <north_star/distortion/utility_northstar.h>
◆ Vector2() [1/3]
◆ Vector2() [2/3]
Vector2::Vector2 |
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const Vector2 & |
in | ) |
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inline |
◆ Vector2() [3/3]
Vector2::Vector2 |
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float |
_x, |
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float |
_y |
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) |
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inline |
◆ One()
◆ operator*()
Vector2 Vector2::operator* |
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const float & |
d | ) |
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inline |
◆ operator+()
◆ operator-()
◆ operator/()
Vector2 Vector2::operator/ |
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const float & |
d | ) |
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inline |
◆ operator=()
◆ zero()
Referenced by OpticalSystem::DisplayUVToRenderUVPreviousSeed(), ns_display_uv_to_render_uv(), One(), operator*(), operator+(), operator-(), operator/(), operator=(), OpticalSystem::RegenerateMesh(), OpticalSystem::RenderUVToDisplayUV(), OpticalSystem::SolveDisplayUVToRenderUV(), Vector2(), OpticalSystem::ViewportPointToRayDirection(), and zero().
Referenced by OpticalSystem::DisplayUVToRenderUVPreviousSeed(), ns_display_uv_to_render_uv(), One(), operator*(), operator+(), operator-(), operator/(), operator=(), OpticalSystem::RegenerateMesh(), OpticalSystem::RenderUVToDisplayUV(), OpticalSystem::SolveDisplayUVToRenderUV(), Vector2(), OpticalSystem::ViewportPointToRayDirection(), and zero().
The documentation for this class was generated from the following file: