Monado OpenXR Runtime
Functions
comp_distortion.c File Reference

Distortion shader code. More...

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include "main/comp_settings.h"
#include "main/comp_compositor.h"
#include "comp_distortion.h"
#include "shaders/distortion.vert.h"
#include "shaders/mesh.frag.h"
#include "shaders/mesh.vert.h"
#include "shaders/none.frag.h"
#include "shaders/panotools.frag.h"
#include "shaders/vive.frag.h"
Include dependency graph for comp_distortion.c:

Functions

void comp_distortion_init (struct comp_distortion *d, struct comp_compositor *c, VkRenderPass render_pass, VkPipelineCache pipeline_cache, enum xrt_distortion_model distortion_model, struct xrt_hmd_parts *parts, VkDescriptorPool descriptor_pool, bool flip_y)
 Init a distortion, pass in the distortion so it can be embedded in a struct. More...
 
void comp_distortion_destroy (struct comp_distortion *d)
 Free and destroy all fields, does not free the destortion itself. More...
 
void comp_distortion_update_descriptor_set (struct comp_distortion *d, VkSampler sampler, VkImageView view, uint32_t eye)
 Update the descriptor set to a new image. More...
 
void comp_distortion_draw_quad (struct comp_distortion *d, VkCommandBuffer command_buffer, int eye)
 Submit draw commands to the given command_buffer. More...
 
void comp_distortion_draw_mesh (struct comp_distortion *d, VkCommandBuffer command_buffer, int eye)
 

Detailed Description

Distortion shader code.

Author
Lubosz Sarnecki lubos.nosp@m.z.sa.nosp@m.rneck.nosp@m.i@co.nosp@m.llabo.nosp@m.ra.c.nosp@m.om
Jakob Bornecrantz jakob.nosp@m.@col.nosp@m.labor.nosp@m.a.co.nosp@m.m

Function Documentation

◆ comp_distortion_draw_mesh()

void comp_distortion_draw_mesh ( struct comp_distortion d,
VkCommandBuffer  command_buffer,
int  eye 
)