Monado OpenXR Runtime
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Generator struct for building meshes, can be implemented by drivers for special meshes. More...
#include <util/u_distortion_mesh.h>
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void(* | calc )(struct u_uv_generator *, int view, float u, float v, struct u_uv_triplet *result) |
void(* | destroy )(struct u_uv_generator *) |
Generator struct for building meshes, can be implemented by drivers for special meshes.
void(* u_uv_generator::calc) (struct u_uv_generator *, int view, float u, float v, struct u_uv_triplet *result) |
Referenced by run_func(), and u_distortion_mesh_none().
void(* u_uv_generator::destroy) (struct u_uv_generator *) |