Monado OpenXR Runtime
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#include "deformation_northstar.h"
Functions | |
struct ns_optical_system * | ns_create_optical_system (struct ns_eye *eye) |
void | ns_display_uv_to_render_uv (struct ns_uv in, struct ns_uv *out, struct ns_eye *eye) |
Convert the display UV to the render UV using the distortion mesh. More... | |
struct ns_optical_system* ns_create_optical_system | ( | struct ns_eye * | eye | ) |